Hey,
I was wondering if OSG has the built-in functionality to reduce the vertex 
count of a mesh to a programmer-specified amount. For example, if I have a 
125,000 vertex model of an airplane, can I call some function like 
reduce(airplane, 100000), that will reduce the vertex count of that mesh to 
100000 while doing its best to maintain the mesh's general shape?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27638#27638





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