"Sasha Koruga" writes:

> Hey,
> I was wondering if OSG has the built-in functionality to reduce the vertex 
> count of a mesh to a programmer-specified amount. For example, if I have a 
> 125,000 vertex model of an airplane, can I call some function like 
> reduce(airplane, 100000), that will reduce the vertex count of that mesh to 
> 100000 while doing its best to maintain the mesh's general shape?

Hi Sasha,

take a look at the osgsimplifier example.

-- 
Alberto
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