Hello,
Has anybody had luck converting textured models to fbx format using
the writer in OSG?
I narrowed it down to simple case of:
osgconv skydome.osg skydome.fbx
The resulting file when viewed in osgviewer is just a solid color.
Converting that file back to .osg results in no reference to the texture
in the osg file.
This is on svn of today, with the 20112 SDK on Mac OS X. Converting to
other formats: obj, ive, etc works fine. I tried turning the optimizer
off as well as setting OSG_NOTIFY_LEVEL to DEBUG. The image gets read
fine on load, but there's no information on whats going on at the write
stage.
Thanks
Martins
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