Hi Martins,
the writer is still a work in progress so I suspect that feature hasn't yet
been implemented. Talk to Sukender (http://sukender.free.fr/) to find out if
it's on his to-do list, if not then your help will be appreciated ;)

On 10 May 2010 18:29, Martins Innus <[email protected]> wrote:

> Hello,
>    Has anybody had luck converting textured models to fbx format using the
> writer in OSG?
>
>    I narrowed it down to simple case of:
>
> osgconv skydome.osg skydome.fbx
>
> The resulting file when viewed in osgviewer is just a solid color.
>  Converting that file back to .osg results in no reference to the texture in
> the osg file.
>
> This is on svn of today, with the 20112 SDK on Mac OS X.  Converting to
> other formats: obj, ive, etc works fine.  I tried turning the optimizer off
> as well as setting  OSG_NOTIFY_LEVEL to DEBUG.  The image gets read fine on
> load, but there's no information on whats going on at the write stage.
>
> Thanks
>
> Martins
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