Hi Martins, the writer is still a work in progress so I suspect that feature hasn't yet been implemented. Talk to Sukender (http://sukender.free.fr/) to find out if it's on his to-do list, if not then your help will be appreciated ;)
On 10 May 2010 18:29, Martins Innus <[email protected]> wrote: > Hello, > Has anybody had luck converting textured models to fbx format using the > writer in OSG? > > I narrowed it down to simple case of: > > osgconv skydome.osg skydome.fbx > > The resulting file when viewed in osgviewer is just a solid color. > Converting that file back to .osg results in no reference to the texture in > the osg file. > > This is on svn of today, with the 20112 SDK on Mac OS X. Converting to > other formats: obj, ive, etc works fine. I tried turning the optimizer off > as well as setting OSG_NOTIFY_LEVEL to DEBUG. The image gets read fine on > load, but there's no information on whats going on at the write stage. > > Thanks > > Martins > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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