Hi Robert, I experimented with osgQT for the last two days and got it working. The performance was pretty bad, I had 20 fps from the Qt thread with a single QCalendarWidget displayed. Maybe the performance can be improved if OpenGL rendering was used instead of the default Qt painting, but RTT seems like an unnecessary overhead to me. The direct OpenGL drawing approach from the article seems to work pretty good except for the swapBuffers issue.
Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27745#27745 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

