Hi Robert,

I experimented with osgQT for the last two days and got it working. The 
performance was pretty bad, I had 20 fps from the Qt thread with a single 
QCalendarWidget displayed. Maybe the performance can be improved if OpenGL 
rendering was used instead of the default Qt painting, but RTT seems like an 
unnecessary overhead to me.
The direct OpenGL drawing approach from the article seems to work pretty good 
except for the swapBuffers issue. 

Martin

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