Hi Martin,

On Tue, May 11, 2010 at 1:39 PM, Martin Scheffler <[email protected]> wrote:
> I experimented with osgQT for the last two days and got it working. The 
> performance was pretty bad, I had 20 fps from the Qt thread with a single 
> QCalendarWidget displayed.

How are you running the viewer?  If Qt is driving the frame then it's
frame rate will be gated by Qt's event loop, try running the viewer in
a background thread and you should get good performance.

> Maybe the performance can be improved if OpenGL rendering was used instead of 
> the default Qt painting, but RTT seems like an unnecessary overhead to me.
> The direct OpenGL drawing approach from the article seems to work pretty good 
> except for the swapBuffers issue.

I can't help here as it's beyond the scope of what I've done with Qt.

Robert.
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