Hi Martin, On Tue, May 11, 2010 at 1:39 PM, Martin Scheffler <[email protected]> wrote: > I experimented with osgQT for the last two days and got it working. The > performance was pretty bad, I had 20 fps from the Qt thread with a single > QCalendarWidget displayed.
How are you running the viewer? If Qt is driving the frame then it's frame rate will be gated by Qt's event loop, try running the viewer in a background thread and you should get good performance. > Maybe the performance can be improved if OpenGL rendering was used instead of > the default Qt painting, but RTT seems like an unnecessary overhead to me. > The direct OpenGL drawing approach from the article seems to work pretty good > except for the swapBuffers issue. I can't help here as it's beyond the scope of what I've done with Qt. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

