Hi Ulirch,

The crash looks like the DrawArrayLengths contains a length that
exceeds the number of vertices in the geometry, so it's not surprising
the OpenGL driver is crashing.

This error could mean a bug in the collada plugin, or possibly even a
bug in the data file/the exported it came from.

Robert.

On Fri, May 14, 2010 at 9:54 AM, Ulrich von Zadow
<[email protected]> wrote:
>
> On May 14, 2010, at 12:33 AM, Ulrich Hertlein wrote:
>
>> Hi Uli,
>>
>> On 14/05/10 2:06 , Ulrich von Zadow wrote:
>>> I'm running into a crash when displaying collada files. The same collada 
>>> files load
>>> cleanly in osgviewer, and other files load cleanly in my app. So this is 
>>> probably a bug in
>>> my code, but still - maybe someone here has an idea what's wrong. The setup 
>>> is very
>>> similar to osgscreencapture. Everything is being rendered into a pbuffer.
>>>
>>> The first symptom that something is wrong is this output when running in 
>>> valgrind:
>>>
>>> View::init()
>>> Done DatabasePager::addLoadedDataToSceneGraph0.497ms,        0.21ms  
>>> objects0
>>>
>>> ==1271==
>>> ==1271== Conditional jump or move depends on uninitialised value(s)
>>> ==1271==    at 0x7B19753: ComputeBound::vertex(osg::Vec3f const&) 
>>> (BoundingBox:149)
>>> ==1271==    by 0x7B18401: ComputeBound::drawArrays(unsigned int, int, int) 
>>> (Drawable.cpp:690)
>>
>> What I'd try first is to save the scenegraph to a file and check that for 
>> anything out of
>> the ordinary.
>
> I've done that now. Nothing looks strange, but it's a little hard for me to 
> see what 'out of the ordinary' means in this context. This is the Geode that 
> is being traversed (it's also the last geode in the file):
>
>        Geode {
>          name "ID5226"
>          nodeMask 0xffffffff
>          cullingActive TRUE
>          num_drawables 1
>          Geometry {
>            name "Material1"
>            StateSet {
>              rendering_hint DEFAULT_BIN
>              renderBinMode INHERIT
>              GL_CULL_FACE ON
>              Material {
>                ColorMode OFF
>                ambientColor 0.2 0.2 0.2 1
>                diffuseColor 0 1 0.916667 1
>                specularColor 0 0 0 1
>                emissionColor 0 0.5 0.458333 1
>                shininess 0
>              }
>            }
>            useDisplayList TRUE
>            useVertexBufferObjects FALSE
>            PrimitiveSets 1
>            {
>              DrawArrayLengths TRIANGLES 0 1
>              {
>                49647
>              }
>            }
>            VertexArray Vec3Array 9643
>            {
>              -3.08069 18.7775 -0
>              -1.07575 19.3925 -0
>            [...]
>
>
>> Are you able to get a stack trace from the crash?  Is it in the same spot 
>> that valgrind is
>> reporting?
>
> Yep, the stacktrace looks very similar:
>
> #0  ComputeBound::vertex (this=0xbff3b65c, ve...@0xa9d54ff8)
>    at /home/archimedes/devel/deps/OpenSceneGraph-2.8/include/osg/Vec3f:85
> #1  0xb4380402 in ComputeBound::drawArrays (this=0xbff3b65c,
>    first=-1074547108, count=147156)
>    at /home/archimedes/devel/deps/OpenSceneGraph-2.8/src/osg/Drawable.cpp:690
> #2  0xb44255f2 in osg::DrawArrayLengths::accept (this=0xa693e68,
>    funct...@0xbff3b65c)
>    at 
> /home/archimedes/devel/deps/OpenSceneGraph-2.8/src/osg/PrimitiveSet.cpp:91
> [...]
>
> Btw, the same code doesn't crash on a mac.
>
> Cheers,
>
>  Uli
>
> --
> Ulrich von Zadow
> Software Engineer (Dipl. Inf.)
> Exhibit Development
>
> Tel +49 (0)30 / 2000 577 12
> Fax +49 (0)30 / 2000 577 20
> Skype: uzadow
>
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