Hi Vin, Thanks for the testing. I did some more check-ins of fixes during yesterday so there is a chance that issue has been addressed. We've also spotted another possible deadlock in observer_ptr<> and there may be a fix for this shortly. So for now I would say assume that it's a bug rather than a data problem. Doing another svn update may help, but it's unlikely to be the last that you'll need to do as the code is continue to evolve as we catch all the bugs.
Robert. On Wed, May 19, 2010 at 10:40 AM, vin baines <[email protected]> wrote: > Hi, > > Hmm. Well it ran fine for about 5 hours, I left it running over night and its > crashed out. I was running release mode otherwise it is seriously slow, so > not much debug available, but the call stack is > > msvcr90.dll!7223c8bb() > msvcr90.dll!72233a58() > msvcr90.dll!72233b58() > msvcr90.dll!72233b58() > msvcr90.dll!72233b58() > msvcr90.dll!72206695() > msvcp90.dll!6ea24f2a() > msvcp90.dll!6ea24f2a() > msvcp90.dll!6ea24f2a() > msvcp90.dll!6ea24f2a() > msvcp90.dll!6ea2522b() > msvcp90.dll!6ea24f2a() > msvcp90.dll!6ea2522b() > msvcp90.dll!6ea259be() > msvcp90.dll!6ea26396() > msvcp90.dll!6ea27296() > msvcp90.dll!6ea26396() > msvcp90.dll!6ea263a1() > osg66-osgDB.dll!6a075de8() > osg66-osgDB.dll!6a0a0beb() > osg66-osgDB.dll!6a0a1665() > ot12-OpenThreads.dll!6ec920b8() > msvcr90.dll!721f3433() > msvcr90.dll!721f34c7() > kernel32.dll!75a03677() > ntdll.dll!77b79d72() > > So maybe still something in the db causing the problem? > > > Cheers, > vin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=28020#28020 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

