I'm trying to manage animations in my application and I'm looking at the osganimationviewer example to try to understand how to do it. So far I have done something like this:
1) I use a node visitor that looks for an AnimationManagerBase 2) if the visitor manage to find an AnimationManagerBase then I get its AnimationList 4) then I create a new BasicAnimationManager from the AnimationManagerBase 3) and for each animation in AnimationList I call setPlayMode(osgAnimation::Animation::LOOP) and the playAnimation() method for the BasicAnimationManager but animations do not start. Am I missing something? Thanks. Alessandro
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