Hi Laurens,

and thank you for the hint. There are a lot of reason I should derive my nodes 
from osg::LOD (actually osg::PagedLOD) and this one is another good.
FWIW, I want to improve this thing : http://www.youtube.com/watch?v=7WYH27KyUBk

Regards,
-Fred

----- "Laurens Voerman" a écrit :
> Hi Fred,
> Are you aware of RangeMode PIXEL_SIZE_ON_SCREEN in osg::LOD ?
> it's not using the position on screen, but it is efficiently
> calculating 
> the diameter of the bounding sphere in pixels on screen, and switches
> 
> lod level on that basis.
> Laurens.
> 
> On 6/1/2010 6:34 PM, Frederic Bouvier wrote:
> > Hi,
> >
> > I am trying to implement a view dependent LOD scheme that needs the
> size and position of a drawable (or a node) on screen. A 2D bounding
> box could make the job. Is there something already done in OSG or
> should I continue to use unproject on vertices ?
> >
> > Regards,
> > -Fred
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