It looks like for some reason my screen aligned, screen sized text is getting small feature culled under certain circumstances. My small feature cull is set to the default (2 pixels) and my text is definitely larger than 2 pixels (when it does show). When I disable small feature culling the text always shows correctly.
I'm still not sure why this is happening but is it possible that it is using the world size of my drawables for culling rather than the actual screen size? Also, I'm not sure why this is an intermittent problem. (ie text doesn't show then I zoom in and it shows, then zoom back out and it still shows). Thoughts? Thanks -Brad From: [email protected] [mailto:[email protected]] On Behalf Of Brad Huber Sent: Thursday, June 03, 2010 10:02 AM To: 'OpenSceneGraph Users' Subject: [osg-users] osgText issue Cedric (or anyone else), I'm running in to a similar issue to what is described here: http://www.mail-archive.com/[email protected]/msg15610.html a long time ago by Cedric Pinson. I searched around in the forum archives and didn't see any resolution to this issue nor did I find anything else similar. Did you ever find a solution to this problem? The way it manifests for me is that there is an osgText object in the visible scene but it doesn't show until I zoom the camera in on it. Then it appears and if I zoom the camera back out it sticks around. It should be showing the whole time. Thanks -Brad
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