Hi Nikhil,

It sounds like the bounding volume for your geometry is wrong for some
reason, switching off view frustum culling will just be hiding the
problem so I wouldn't recommend this.

The right thing to do is get to bottom of why your bounding volume is
wrong.  How are you creating and rendering this geometry?

Robert.

On Thu, Jun 3, 2010 at 6:50 PM, nikhil raprolu simha
<[email protected]> wrote:
> Hi,
>
> I am trying to render a quarter cylinder(pie-like).I notice that the half 
> cylinder gets culled (in most of views(viewed using trackballmanipulator)) is 
> there a way to disable culling or another way to render a partial cylinder?
> ...
>
> nikhil
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=28560#28560
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to