Hi Nikhil,

On Thu, Jun 10, 2010 at 11:33 AM, nikhil raprolu simha
<[email protected]> wrote:
> Is there a way or a library to ray cast in OSG?

The OSG doesn't natively support ray casting of convention OpenGL
geometry.  The osgVolume NodeKIt does ray casting of 3d textures on
the GPU but I presume you don't mean this.

Members of the community have implemented their own ray casting
algorithms utilizing the OSG's KdTree/LineSegmentIntersector support,
but I can't comment in particular on these as I have had direct
experience with these projects.

One has to ask what one is trying to achieving, ray casting is such an
open ended topic, with so many different goals that different users
might require.  A simple statement like yours really doesn't help
people answer your question too well.

Robert.
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