Hi Nikhil, On Thu, Jun 10, 2010 at 11:33 AM, nikhil raprolu simha <[email protected]> wrote: > Is there a way or a library to ray cast in OSG?
The OSG doesn't natively support ray casting of convention OpenGL geometry. The osgVolume NodeKIt does ray casting of 3d textures on the GPU but I presume you don't mean this. Members of the community have implemented their own ray casting algorithms utilizing the OSG's KdTree/LineSegmentIntersector support, but I can't comment in particular on these as I have had direct experience with these projects. One has to ask what one is trying to achieving, ray casting is such an open ended topic, with so many different goals that different users might require. A simple statement like yours really doesn't help people answer your question too well. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

