I'd like to report a similar sort of issue with excessive memory usage. I'm 
developing a piece of code that displays 250,000 (more intended) sand 
particles. 

I'm doing the rendering of the particles as Sphere objects, using a very low 
level of detail and LOD nodes to reduce the number of polygons considering that 
I have so many individual objects. 

I'm running into a problem when viewer.frame() is called where the memory usage 
suddenly explodes.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28844#28844





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