I'd like to report a similar sort of issue with excessive memory usage. I'm developing a piece of code that displays 250,000 (more intended) sand particles.
I'm doing the rendering of the particles as Sphere objects, using a very low level of detail and LOD nodes to reduce the number of polygons considering that I have so many individual objects. I'm running into a problem when viewer.frame() is called where the memory usage suddenly explodes. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28844#28844 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

