Jean-Sébastien Guay wrote:
what I want. And I can't disable depth test or anything like that because my particles are supposed to interact with other objects, for example be contained in a shovel.

Another idea: draw your point sprites after all the opaque geometry, with depth write disabled and depth test enabled. Then they will interact in z correctly with other objects in your scene. This will result in some visual artifacts due to incorrect ordering of the point sprites, of course, but perhaps your users will tolerate that.

--
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to