Hi Robert,
Have you tried doing the two pass strategy - first the opaque pass clipping out the alpha< 1.0, then a second blended pass accepting all alpha< 1.0. This won't cure the ordering issue completely but it will lead to less obvious artefact's as it'll only be the transparent edge that fights.
No, I might try it as an intermediate step before doing the other strategy you suggested (custom Geometry and sorting DrawElements) which will be 100% correct. In any case I'll leave it up to the client whether they want to spend more time on this or not.
Thanks, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

