Hi all, I've written a pair of articles on the internals of OSG that members of this list might find interesting. The first, http://www.bricoworks.com/articles/stateset/stateset.html, covers osg::StateSet and osg::State. Almost every programmer that uses OSG is familiar with StateSet, but it's releation to State and the OpenGL graphics state might be more obscure. The second article, http://www.bricoworks.com/articles/stategraph/stategraph.html, describes the StateGraph structure that is used to manage graphics state changes when rendering the visible elements of the scene. Any feedback is appreciated.
Tim
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