Hi all,
I've written a pair of articles on the internals of OSG that members of this
list might find interesting. The first,
http://www.bricoworks.com/articles/stateset/stateset.html, covers
osg::StateSet and osg::State. Almost every programmer that uses OSG is
familiar with StateSet, but it's releation to State and the OpenGL graphics
state might be more obscure. The second article,
http://www.bricoworks.com/articles/stategraph/stategraph.html, describes the
StateGraph structure that is used to manage graphics state changes when
rendering the visible elements of the scene. Any feedback is appreciated.

Tim
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