Hi Robert,

The problem is that the applications we're developing are predominantly
desktop applications that don't use stereo. The addition of stereo is used
predominantly for demos since it carries a certain wow factor. Prior to
moving to QT we were simply using an osgViewer framework and that did work
perfectly in all stereo formats. However, this meant using opengl/osg
rendered interfaces and we were struggling to find a GUI library that could
support the level of interaction and quality of rendering that we required
within an opengl context.

My decision to move to QT for this was all going well until I was blind
sided by this horizontal split requirement.

Kim.


On 17 June 2010 09:13, Robert Osfield <[email protected]> wrote:

> Hi Kim,
>
> For stereo I'd suggest alway use the osgViewer native libs, using Qt
> for any immersive stereo apps is just adding complexity and not going
> anything other than extra limitations on threading etc.  Is there a
> reason why you are trying to use Qt for stereo?
>
> Robert.
>
> On Thu, Jun 17, 2010 at 9:08 AM, Kim Bale <[email protected]> wrote:
> > Hello all,
> > I have a bit of a tricky problem which I hope some of you can assist
> with.
> > I've recently moved our stereo graphics development over to QT and found
> > this to work very well when we're using our quad buffered active stereo
> > screens. However, I hit a rather perplexing snag when I was asked to get
> the
> > same applications working with a passive stereo setup that uses a
> horizontal
> > split stereo over two projectors.
> > The problem is that in order for it to display correctly with horizontal
> > split I would need to duplicate the QT interface on both screens and then
> > obviously have the OSG widget display the left and right eye on their
> > respective screens. This sounds like a bit of a mess to me and would
> require
> > big changes in our QT framework.
> > My thinking is that dual-projector passive stereo setups that use a
> > horizontal or vertical split format are fairly common so someone must
> have
> > got them working with a windowing interface before. So, if anybody has
> any
> > pointers on a smart way to proceed I would be very grateful to hear them
> > because at the moment I'm rather stuck :)
> > Cheers,
> > Kim.
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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