On Sat, Jun 19, 2010 at 7:29 AM, PCJohn <[email protected]> wrote:

> Hi,
>
> Is it guaranteed that there is proper current context during update
> traversal?
> If no, is the same guaranteed for cull traversal?
>
No, and no.  In some threading modes there might be a current context during
those phases, but there is no guarantee.

> Asking because of a bug in StatsHandler related to support of GPU time.
> Going to attempt fix afterwards.
> John
>
There is only a context current during drawing i.e., during calls to
drawImplementation, camera callbacks, etc. You can also use a
GraphicsOperation functor to do something that needs a current context.

Tim

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