On Sat, Jun 19, 2010 at 7:29 AM, PCJohn <[email protected]> wrote: > Hi, > > Is it guaranteed that there is proper current context during update > traversal? > If no, is the same guaranteed for cull traversal? > No, and no. In some threading modes there might be a current context during those phases, but there is no guarantee.
> Asking because of a bug in StatsHandler related to support of GPU time. > Going to attempt fix afterwards. > John > There is only a context current during drawing i.e., during calls to drawImplementation, camera callbacks, etc. You can also use a GraphicsOperation functor to do something that needs a current context. Tim > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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