Thanks.
I was worrying about such answer, but that is logical design.
I will probably proceed with drawCallbacks and make scene graph updates
in update event.
Thanks,
John
Tim Moore wrote:
On Sat, Jun 19, 2010 at 7:29 AM, PCJohn <[email protected]
<mailto:[email protected]>> wrote:
Hi,
Is it guaranteed that there is proper current context during
update traversal?
If no, is the same guaranteed for cull traversal?
No, and no. In some threading modes there might be a current context
during those phases, but there is no guarantee.
Asking because of a bug in StatsHandler related to support of GPU
time. Going to attempt fix afterwards.
John
There is only a context current during drawing i.e., during calls to
drawImplementation, camera callbacks, etc. You can also use a
GraphicsOperation functor to do something that needs a current context.
Tim
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