Hello,

 

I am curious what the path is for a osg plugin to become a node kit (or
portions of it).  Does anyone have some information / insight?

 

The reason that I ask is that I'm trying to use the Directshow texture class
that is currently in the osg directshow plugin.  I do not believe a plugin
is sufficient for what I'm trying to do because I want to work directly with
the low-level directshow graph. As I understand, this is something that
cannot be easily done via the file based plugin architecture.  For example I
want to instantiate a rather complex graph (programmatically from a GUI) and
then connect a pin to the Directshow texture.

 

Perhaps I'm not seeing the correct way to go about this, if so, I would love
some advice.  Otherwise- what is the process to go from plugin to node kit
especially for a platform specific library such as directshow.

 

Thanks for your input

 

-Brad

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