Hello,
I am curious what the path is for a osg plugin to become a node kit (or portions of it). Does anyone have some information / insight? The reason that I ask is that I'm trying to use the Directshow texture class that is currently in the osg directshow plugin. I do not believe a plugin is sufficient for what I'm trying to do because I want to work directly with the low-level directshow graph. As I understand, this is something that cannot be easily done via the file based plugin architecture. For example I want to instantiate a rather complex graph (programmatically from a GUI) and then connect a pin to the Directshow texture. Perhaps I'm not seeing the correct way to go about this, if so, I would love some advice. Otherwise- what is the process to go from plugin to node kit especially for a platform specific library such as directshow. Thanks for your input -Brad
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