Hi Michael,

I recently updated the FBX plugin and had a regression:
 - I read a textured model (displays correctly under OSG)
 - I write a FBX file from it
 - And this FBX doesn't have textures anymore, either in OSG or 3DSMax using 
the corresponding FBX plugin.
Tried with both FBX 2011.2 and 2011.3.

What is VERY strange is that the FBX *CONTAINS* the path to the texture (file 
opened with a simple notepad). I found my model doesn't have a Material ; and 
the FBX SDK documentation says textures have to be connected to materials (such 
as Lambert)... Maybe something wrong there? Any other idea?

Many thanks.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Michael Platings" <[email protected]> a écrit :

> The same issue as what?
> The FBX developers temporarily parted with their sanity for 2011.3 and
> switched from providing only static libraries to providing only
> dynamic libraries. After much protest from developers they've agreed
> to release a new version soon with both dynamic & static libs so I'll
> wait until that next release before updating the plugin. For now you
> still need to use the 2011.2 FBX SDK
> 
> 
> On 18 June 2010 20:16, Peter Bear < [email protected] > wrote:
> 
> 
> Hi, I feel I should point out that the newest SDK, 2011.3 is having
> the same issue.
> 
> Cheers,
> Peter
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=29164#29164
> 
> 
> 
> 
> 
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