Yest, this is clearly a regression. Actually I had to "un-update" my working 
copy to make it work...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Michael Platings" <mplati...@gmail.com> a écrit :

> This was working with previous plugin versions? In that case it may be
> related to the recent changes to support multiple texture types.
> 
> 
> On 2 July 2010 17:16, Sukender < suky0...@free.fr > wrote:
> 
> 
> Hi Michael,
> 
> I recently updated the FBX plugin and had a regression:
> - I read a textured model (displays correctly under OSG)
> - I write a FBX file from it
> - And this FBX doesn't have textures anymore, either in OSG or 3DSMax
> using the corresponding FBX plugin.
> Tried with both FBX 2011.2 and 2011.3.
> 
> What is VERY strange is that the FBX *CONTAINS* the path to the
> texture (file opened with a simple notepad). I found my model doesn't
> have a Material ; and the FBX SDK documentation says textures have to
> be connected to materials (such as Lambert)... Maybe something wrong
> there? Any other idea?
> 
> Many thanks.
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> ----- "Michael Platings" < mplati...@gmail.com > a écrit :
> 
> 
> 
> 
> > The same issue as what?
> > The FBX developers temporarily parted with their sanity for 2011.3
> and
> > switched from providing only static libraries to providing only
> > dynamic libraries. After much protest from developers they've agreed
> > to release a new version soon with both dynamic & static libs so
> I'll
> > wait until that next release before updating the plugin. For now you
> > still need to use the 2011.2 FBX SDK
> >
> >
> > On 18 June 2010 20:16, Peter Bear < th3fly...@gmail.com > wrote:
> >
> >
> > Hi, I feel I should point out that the newest SDK, 2011.3 is having
> > the same issue.
> >
> > Cheers,
> > Peter
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=29164#29164
> >
> >
> >
> >
> >
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> >
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> >
> >
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