Robert: 

  Thanks for your reply. 
  
I downloaded some IVE files from a website that I am trying to use for a 
project teaching teens how to create video games using OSG.   I want to 
dynamically add objects along the path in the scene.  To do this I will have to 
specify the XYZ of the point to add the path.  My problem is that I don't know 
how to find the point short of using the debugger to get the camera location.  
That is a bit tricky to teach the kids at this point of their knowledge.  I 
would like to have a way for them to move around in the scene and decide where 
they want to add objects then edit a startup file and add the coordinates for 
each location. 
  
Bruce 

------------------------------------ 

Hi Bruce, 
  
I'm not clear on what you really want, but one technique for 
identifying objects in the scene is to simply assign a name to them. 
To decide what parts of the scene respond to picking one would use a 
Node NodeMask in combination with a IntersectionVisitor TraversalMask. 
 To work out the coords you can use the bounding sphere/box of the 
node/drawable or the ComputeBoundsVisitor, or the intersection 
results... I can't say at all which one of these may or may not be 
appropriately as your question is far too open ended. 
  
Robert. 
  
On Tue, Jul 6, 2010 at 2:11 AM, Clay, Bruce <bc...@ball.com> wrote: 
> I have a few IVE files that I downloaded from the network.  I want to place 
> a variety of objects in the scene that I downloaded.  Is there any way to 
> get the coordinates of various locations? 
>  
>  
>  
> I don't know if the objects I see in the scene are models that would respond 
> to a pick list or not.  In some cases though I want to place objects on the 
> terrain itself. 
>  
>  
>  
> Bruce _________________________________________
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