Hi gianni,
The solver I have generates positions and rotations for the object to move at runtime. So I can not set all positions and rotations when the animation starts. In case of using the osgAnimation library, how could I append new positions and rotations at runtime?
Err, I wonder, if you have something else calculating positions and rotations at runtime, why do you want to use osgAnimation or a callback at all? Just set your graphical object's transform to the new values and you're done...
osgAnimation or callbacks will be useful if you have a sequence of precalculated positions/orientations for each frame of animation, and then you want at runtime to move through the sequence and set the current position/orientation. Or if you want to calculate the current position yourself on the fly. But if you have a separate system calculating the position/orientation, then just set the graphical object's transform to that new value directly.
Hope this helps, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

