Hello,

I've been working in osgCal and cal3d for a few weeks now and one thing I would 
like to see in osgAnimation is the capability to control a bone during a cycle 
animation. Specifically, I want to be able to control where a head is looking 
while an idle animation is playing. I don't think there is a simple way to do 
it in osgCal or cal3d, or I haven't found it yet. Also, documentation could be 
improved upon. 

Thanks for all your hard work!

Michele

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http://forum.openscenegraph.org/viewtopic.php?p=29926#29926





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