Hello, I've been working in osgCal and cal3d for a few weeks now and one thing I would like to see in osgAnimation is the capability to control a bone during a cycle animation. Specifically, I want to be able to control where a head is looking while an idle animation is playing. I don't think there is a simple way to do it in osgCal or cal3d, or I haven't found it yet. Also, documentation could be improved upon.
Thanks for all your hard work! Michele ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29926#29926 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

