Hi Glenn, As if now, I was hoping to use open source tools for at least the conversion to osg part.
I did some reading following Jean's and Martin's post and I kind of followed the following: 1) Since I am trying to use models in my simulation, I wouldn't want to spend too much time on creating rigged+animated models in blender/3ds etc. I would want to buy/use already rigged+animated models. 2)In Blender, to export, I presume Collada 1.4 is the best format to pick in order to preserve animations and skins. 3) The part I am having trouble getting figured out is this: Assuming I have a model in dae format (collada). I didn't find any example where this can be used in a simulation straight away taking advantage of the animation already present in the model. I am already working on an osg app using visual studio and was not sure if I can use just the character animation part of delta 3d as osg satisfies my other requirements so far. Thanks, Sanat. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29975#29975 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

