Hi Glenn,

As if now, I was hoping to use open source tools for at least the conversion to 
osg part.

I did some reading following Jean's and Martin's post and I kind of followed 
the following:
1) Since I am trying to use models in my simulation, I wouldn't want to spend 
too much time on creating rigged+animated models in blender/3ds etc. I would 
want to buy/use already rigged+animated models.

2)In Blender, to export, I presume Collada 1.4 is the best format to pick in 
order to preserve animations and skins. 

3) The part I am having trouble getting figured out is this: Assuming I have a 
model in dae format (collada). I didn't find any example where this can be used 
in a simulation straight away taking advantage of the animation already present 
in the model. 

I am already working on an osg app using visual studio and was not sure if I 
can use just the character animation part of delta 3d as osg satisfies my other 
requirements so far.

Thanks,

Sanat.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=29975#29975





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to