Hi Jean,
Thanks for your previous post, it cleared quite a few things for me.
For the osgAnimationViewer example, what is the data that we need to use?
I am runnng the example from VisualStudio, so it comes to the line in bold
below and exits with 1.
Code:
osg::Group* node = dynamic_cast<osg::Group*>(osgDB::readNodeFiles(arguments));
//dynamic_cast<osgAnimation::AnimationManager*>(osgDB::readNodeFile(psr[1]));
if(!node)
{
[b]std::cout << arguments.getApplicationName() <<": No data loaded" <<
std::endl;[/b]
return 1;
}
I want to study this example thoroughly to understand how the animation works
in an osg scene.
Thanks,
Sanat.
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