Hi Jean,

Thanks for your previous post, it cleared quite a few things for me.

For the osgAnimationViewer example, what is the data that we need to use? 
I am runnng the example from VisualStudio, so it comes to the line in bold 
below and exits with 1.


Code:
osg::Group* node = dynamic_cast<osg::Group*>(osgDB::readNodeFiles(arguments)); 
//dynamic_cast<osgAnimation::AnimationManager*>(osgDB::readNodeFile(psr[1]));
    if(!node)
    {
        [b]std::cout << arguments.getApplicationName() <<": No data loaded" << 
std::endl;[/b]
        return 1;
    }



I want to study this example thoroughly to understand how the animation works 
in an osg scene.

Thanks,

Sanat.

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