Hi Michael, On Thu, Jul 15, 2010 at 2:53 PM, Michael Irby II <[email protected]> wrote: > Does anyone know how I could go about stopping the View from doing a back > buffer swap during the rendering traversals. I am outfitting OSG into current > rendering engine, but I need the OSG view to not swap the back buffer at the > end of the rendering traversals. Is there something I need to override or > derive from one of the view classes? Any suggestions would be appreciated.
I know nothing at all about your app or how you do windows, but typically if users are grafting the OSG into an existing application you'd use the osgViewer::GraphicsWindowEmbedded class to trick the Viewer into not doing any graphics context operations, so allow it to work with API's like GLUT and SDL, or other single windows apps. See the osgviewerSDL and osgviewerGLUT examples. Robert _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

