Hi Robert,

We have a custom 2d and 3d rendering path, we are in the process of replacing 
the 3d path with OSG. I took a look at the GraphicsWindowEmbedded. We still 
want to have OSG handle 99% of the graphics context work, but just needed a way 
to stop the back buffer swap at the end of the renderingTraversals.

I was able to implement the recommendation from Jean-Sébastien and it worked 
out great. Would there be any issues with using that solution?

Thanks,
Michael Irby

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