Hi Robert, We have a custom 2d and 3d rendering path, we are in the process of replacing the 3d path with OSG. I took a look at the GraphicsWindowEmbedded. We still want to have OSG handle 99% of the graphics context work, but just needed a way to stop the back buffer swap at the end of the renderingTraversals.
I was able to implement the recommendation from Jean-Sébastien and it worked out great. Would there be any issues with using that solution? Thanks, Michael Irby ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30083#30083 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

