Hi, I'm thinking about using OSG functions in my engine, but some things about OSG aren't obvious for me, so, i want to ask advanced users for exact info:
1) Is it hard to change components of OSG, to meet my requirments and use my own version within scene graph integrated? For example, i'm not very satisfied with render code and shadows\other FX, can i do a pure opengl replacement in my engine and replace component without any problems? Or should i edit OSG code or something? 2) Is LWO loader plugin fully compatible with latest LWO\LWS files(i have 9.6)? I mean loading geometry, uv(can keep relative path to texture?), bones, animation. If it isn't, what version should i use and what's limitations? 3) That's all, folks!(at least, for now) I'm afraid you'll just send me to RTFM. And sorry for bad English. Thank you! Cheers, Igor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30115#30115 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

