Hello community Given a model with an AnimationPath predefined in a file, with about 200 points (6.6 seconds of animation), I would like my application to allow the user to go to one of those points and freeze the animation. Typically, it would be with a slider.
For that, I thought that I had to pause the animation by: pAnimationPathCallback->setPause(true); But I don't know how to indicate the animation to go to the desired time (or to the desired point). Maybe by defining an offset, but it didn't work. You understood, it is like a video player... Thanks in advance. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30132#30132 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

