Hi Robert,
I will definitely take a look at the osganimate example.
But this is a question I asked in the post above:
If I declare a PAT node in my main(), is the only way to access and modify it
through update callbacks ? The reason why I'm asking this is that tough I'm
passing the PAT node by pointer, it gets a value of (0,0,0) when I check its
value in the function arguments in bold below:
called from main() while loop:-
Code:
setBackhoe(gpsLat, gpsLon, mapNode, surface, objectPlacer, backhoe1PAT);
and observed the value of the arguments while debugging:
Code:
void setBackhoe(double gpsLat,
double gpsLon,
osgEarth::MapNode* mapNode,
osg::Node *surface,
osgEarthUtil::ObjectPlacer* objectPlacer,
[b]osg::PositionAttitudeTransform* backhoe1PAT[/b]
//osg::Vec3d &positionVector
)
{....
}
Thanks
Sanat
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30199#30199
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org