Hi Nick,
I followed your advice and set up an update callback. But I still can't seem to
get rid of the problem that I was facing (i.e. positions getting set to (0,0,0)
during callback traversal.
I thought it might help if I attach the code for my callback functions instead
of copying it here.
In my main(), I attach the callback as follows:
Code:
//attach callback functions to backhoe PATs:
backhoe1PAT->setUpdateCallback(new
BackhoeUpdatePositionCallback(
surface, mapNode, objectPlacer));
I'm hoping to understand why my callback is not setting the object at the right
location.
Thanks,
Sanat
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30204#30204
Attachments:
http://forum.openscenegraph.org//files/backhoeupdatepositioncallback_181.h
http://forum.openscenegraph.org//files/backhoeupdatepositioncallback_527.cpp
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