Maybe a good idea, but DelaunayTriangulator is single precision only, and there 
is a lot of code. I must admit I don't have enough time for "porting" 
DelaunayTriangulator yet.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Robert Osfield" <[email protected]> a écrit :

> Hi Sukender,
> 
> On Mon, Jul 26, 2010 at 9:24 AM, Sukender <[email protected]> wrote:
> > Thanks for the answer. However, I won't be able to write the non-GLU
> code. I guess making it work with GLU first would be nice...
> 
> I have wondered about whether we could use the
> osgUtil::DelaunayTriangulator to implement osgUtil::Tessellator.
> 
> Robert.
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