Maybe a good idea, but DelaunayTriangulator is single precision only, and there is a lot of code. I must admit I don't have enough time for "porting" DelaunayTriangulator yet.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Robert Osfield" <[email protected]> a écrit : > Hi Sukender, > > On Mon, Jul 26, 2010 at 9:24 AM, Sukender <[email protected]> wrote: > > Thanks for the answer. However, I won't be able to write the non-GLU > code. I guess making it work with GLU first would be nice... > > I have wondered about whether we could use the > osgUtil::DelaunayTriangulator to implement osgUtil::Tessellator. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

