Hi, I would like to color a Geometry using gray scale to save memory on the graphics card (my images are gray scale anyway). Using osg::Vec4Array is 4 times what I need.
Is it possible to use osg::UIntArray instead? The Api seems to allow for it but my program crashes. Cheers, avram ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30271#30271 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

