Hi Rui,

Thanks for your reply. 

But even when I enabled  OSG_USE_UTF8_FILENAME and rebuilt it, it still doesn't 
work. I double checked the CMake options I used for OSG 2.8.2, and I found 
OSG_USE_UTF8_FILENAME is not enabled(this is the default value). So I guess 
this is not a build option issue, but seems a source code bug.


Wang Rui wrote:
> Hi Mao,
> 
> Making use of unicode characters is also available. Enable the CMake
> option OSG_USE_UTF8_FILENAME will do that trick. I believe that you
> are using a 2.8.2 version with this option enabled but not on 2.9.x
> versions. Please have a look at your CMake configurations.
> 
> Wang Rui
> 
> 
> 2010/7/27 mao li <>:
> 
> > Hi Rui,
> > 
> > Sorry, I mean OSG 2.8.2 did not has this issue. If client application needs 
> > to set locale for a specific language, then it could become very hard to 
> > write language independent application. Say, if I want to make the 
> > application run on both Chinese and Japanese locale, I have to write two 
> > separated application? What if the file path contains both Chinese and 
> > Japanese characters? I am curious why OSG 2.8.2 and previous versions can 
> > work well without manually set the locale.
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=30316#30316
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> > 
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
>  ------------------
> Post generated by Mail2Forum
 :(  :(

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30333#30333





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