Hi Robert, wow, thats fast! :)
No, everything is dry, sorry for my english.. I meant a real memory leak, or is Valgrind just a little bit too sensitive (I am from the windows world, I'm used to get false positives from the memory debugger *g* I'll try to link my application against the debug build. Thank you Cheers, Torben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30446#30446 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

