On Sat, Jul 31, 2010 at 7:25 AM, Torben Dannhauer <[email protected]> wrote: > No, everything is dry, sorry for my english..
No need for apologies, I was just joking about the possible interpretations leak. > I meant a real memory leak, or is Valgrind just a little bit too sensitive (I > am from the windows world, I'm used to get false positives from the memory > debugger *g* I don't have time to real dive in and review the logs. It may or may not be a real leak, or a leak that you can do anything about. If it's an OSG created object then it's more likely to be leak and one you can do something about, if it's in X11 or OpenGL then it may well be something you can do nothing about. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

