On Tue, 2010-08-03 at 12:30 +0200, Honnet Vincent wrote:
> Hi,
> 
> I'm a new in using OpenSceneGraph, so if this problem was already 
> solved, please send me the link. But I didn't find anything that could 
> help me from the archive.
> 
> My problem is the following:
> 
> I would like to:
> 1- initialize the texture 0
> 2- modify the texture 1 by using the data from the texture 0
> 3- render texture 1 through a shader
> 4- put the texture 1 into the texture 0 (switching the buffers actually)
> 5- return to step 2
> this is like updating a texture from its old state.
> 
> I'm currently having a look to demo "osgmultiplerendertargets" but I'm 
> not used enough with osg to understand everything or/and to modify it so 
> that I get the process I need.

I can't be 100% sure, but this sounds like a job for osgPPU. :) If I'm
not mistaken, this is exactly the kind of thing it purports to do (and
more).

> Could someone help me ?
> Thanks in advance, regards,
> Vincent
> _______________________________________________
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> 

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