Hi,

what do you mean with osgPPU ?

Vincent

Le 03/08/2010 18:15, Jeremy Moles a écrit :
On Tue, 2010-08-03 at 12:30 +0200, Honnet Vincent wrote:
Hi,

I'm a new in using OpenSceneGraph, so if this problem was already
solved, please send me the link. But I didn't find anything that could
help me from the archive.

My problem is the following:

I would like to:
1- initialize the texture 0
2- modify the texture 1 by using the data from the texture 0
3- render texture 1 through a shader
4- put the texture 1 into the texture 0 (switching the buffers actually)
5- return to step 2
this is like updating a texture from its old state.

I'm currently having a look to demo "osgmultiplerendertargets" but I'm
not used enough with osg to understand everything or/and to modify it so
that I get the process I need.
I can't be 100% sure, but this sounds like a job for osgPPU. :) If I'm
not mistaken, this is exactly the kind of thing it purports to do (and
more).

Could someone help me ?
Thanks in advance, regards,
Vincent
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