Hi, everyone

I am completely a starter of OSG. I just read a few tutorials about OSG. But 
now, I need to implement my code in openGL to OSG in one week. 

The main idea is to render the scene twice. The first time I render it in a low 
resolution, read back from the frame buffer, use the data I get from the buffer 
to render the second time in normal resolution. Only the second time, the user 
can see the result. A friend of mine suggest me to read the prerender example, 
I am doing it, though very slowly. I just want to make sure I am in the right 
way because the deadline is approaching. 

Thank you!

Alice

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30631#30631





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