Hi, everyone I am completely a starter of OSG. I just read a few tutorials about OSG. But now, I need to implement my code in openGL to OSG in one week.
The main idea is to render the scene twice. The first time I render it in a low resolution, read back from the frame buffer, use the data I get from the buffer to render the second time in normal resolution. Only the second time, the user can see the result. A friend of mine suggest me to read the prerender example, I am doing it, though very slowly. I just want to make sure I am in the right way because the deadline is approaching. Thank you! Alice ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30631#30631 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

