Hi all,

as the bug is still in the reader, I would like to submit a fix that deals with 
2 more cases of how to format the material names. The current version crashes 
when encountering materials as mentioned by Judy.
I think, the format supported in the current version of mesh.cpp is not 
correct, as the DirectX-Viewer included in DirectX-SDK (August 2009) cannot 
read model files refering to materials without curly brackets. 

I would be happy, if someone could try the patch with other models.

Thank you!

Cheers,
Tassilo

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30800#30800




Attachments: 
http://forum.openscenegraph.org//files/fix_x_plugindiff_312.txt


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