Hi Zhanglicheng, osg::Texture2D is derived from osg::Texture and that class has a method called setWrap(). This allows you to set how the texture repeats over a polygon in each dimension.
Have a look in the header file or the reference documentation for the details. Cheers, Tony ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30858#30858 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

