tony wrote:
> Hi Zhanglicheng,
> 
> osg::Texture2D is derived from osg::Texture and that class has a method 
> called setWrap().  This allows you to set how the texture repeats over a 
> polygon in each dimension.
> 
> Have a look in the header file or the reference documentation for the details.
> 
> Cheers,
> 
> Tony
 :D Thank you very much tony

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