Hi Robert, I'm trying to build OSG with the android ndk (android-ndk-r4-crystax). I have made some changes in the code to allow the build, but I think recent changes in Texture.cpp have broken the build against GLES/GLES2.
/Users/rgaitan/Projects/OSG/osg-trunk/src/osg/Texture.cpp: In member function 'void osg::Texture::applyTexImage2D_load(osg::State&, GLenum, const osg::Image*, GLsizei, GLsizei, GLsizei) const': /Users/rgaitan/Projects/OSG/osg-trunk/src/osg/Texture.cpp:1600: error: 'GL_RED' was not declared in this scope. I'm not sure how to achieve the change, maybe adding and #ifdef and checking if GLES/GLES2 is active? The other changes I have are only to allow ndk gcc compiler build correctly so they are minor changes, but the change on Texture.cpp affects functionality and I'm not sure which is the better way to achieve it. Once I have things working I will post on osg-submission the changes ;) Greets, Rafa. -- Rafael Gaitán Linares Instituto de Automática e Informática Industrial http://www.ai2.upv.es http://gvsig3d.blogspot.com Ciudad Politécnica de la Innovación Universidad Politécnica de Valencia _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

