Hi Jason,

>
> Hi, Rafa,
>
> Great to hear someone is working on Android!
>
> Just curious, how are you handling osgViewer?  I tried to get an Android NDK
> build going with the crystax version as well, but I ran into a brick wall as
> soon as I got past osgUtil.  I didn't have time to try and work through it,
> so I had to give up.

My first approach is trying to get all built, I've made some changes
into CMake for osgViewer, to not build if the system is not supported.
I know is not the best approach, but I thing that using
GraphicsWindowsEmbedded and using android sdk/ndk to create the
graphics context is a first and quick way to test if things work on
Android.

Tthis approach works in Java with gvSIG 3D and osgVirtualPlanets, so I
hope will also work on Android! :).

Rafa.

>
> --"J"
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Rafael Gaitán Linares
Instituto de Automática e Informática Industrial  http://www.ai2.upv.es
http://gvsig3d.blogspot.com
Ciudad Politécnica de la Innovación
Universidad Politécnica de Valencia
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to