Hi Jason, > > Hi, Rafa, > > Great to hear someone is working on Android! > > Just curious, how are you handling osgViewer? I tried to get an Android NDK > build going with the crystax version as well, but I ran into a brick wall as > soon as I got past osgUtil. I didn't have time to try and work through it, > so I had to give up.
My first approach is trying to get all built, I've made some changes into CMake for osgViewer, to not build if the system is not supported. I know is not the best approach, but I thing that using GraphicsWindowsEmbedded and using android sdk/ndk to create the graphics context is a first and quick way to test if things work on Android. Tthis approach works in Java with gvSIG 3D and osgVirtualPlanets, so I hope will also work on Android! :). Rafa. > > --"J" > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Rafael Gaitán Linares Instituto de Automática e Informática Industrial http://www.ai2.upv.es http://gvsig3d.blogspot.com Ciudad Politécnica de la Innovación Universidad Politécnica de Valencia _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

