Thanks Robert. The code in osg::FadeText seems fair enough. I will try to write one and contribute as sample code (hopefully it's not too difficult than I though).
Cheers, Yun-Ta ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30968#30968 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

