Thank you for this.I dont need  this message anymore.But i dont know how to 
stop this .please help me .
At 2010-08-24 01:52:59,[email protected] wrote:
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>Today's Topics:
>
>   1. Re: cross axes (Jonathan Richard)
>   2. Object transparency (Aitor Ardanza)
>   3. [osgCompute] : Sample CuFFT (Adrian Egli OpenSceneGraph (3D))
>   4. Re: Lines and only the lines are getting cliped some     how!
>      (David Glenn)
>   5. Re: Texture2D subload callback gone (Thomas Hogarth)
>
>
>----------------------------------------------------------------------
>
>Message: 1
>Date: Sun, 22 Aug 2010 23:32:02 -0400
>From: Jonathan Richard <[email protected]>
>To: [email protected]
>Subject: Re: [osg-users] cross axes
>Message-ID:
>       <[email protected]>
>Content-Type: text/plain; charset=ISO-8859-1
>
>Hi Gianni
>
>Thank you for your reply. It's ok I finally got it working.
>
>Jonathan
>
>On Wed, Aug 11, 2010 at 9:34 AM, Gianni Ambrosio <[email protected]> wrote:
>> Sorry Jonathan for the delay. Unfortunately I don't remember exactly which 
>> modifications I did but if you need I can give you my actual piece of code.
>>
>> Gianni
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=30691#30691
>>
>>
>>
>>
>>
>> _______________________________________________
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>
>
>------------------------------
>
>Message: 2
>Date: Mon, 23 Aug 2010 12:14:17 +0200
>From: "Aitor Ardanza" <[email protected]>
>To: [email protected]
>Subject: [osg-users] Object transparency
>Message-ID: <[email protected]>
>Content-Type: text/plain; charset=UTF-8
>
>Hi,
>
>When you set the transparency on the body, the result is this ...
>Any solution to the following problems?
>
>[Image: http://img828.imageshack.us/img828/8516/trans0.jpg ][Image: 
>http://img412.imageshack.us/img412/2969/trans1w.jpg ]
>
>Thank you!
>
>Cheers,
>Aitor
>
>------------------
>Read this topic online here:
>http://forum.openscenegraph.org/viewtopic.php?p=30989#30989
>
>
>
>
>
>
>
>------------------------------
>
>Message: 3
>Date: Mon, 23 Aug 2010 14:05:16 +0200
>From: "Adrian Egli OpenSceneGraph (3D)" <[email protected]>
>To: [email protected]
>Subject: [osg-users] [osgCompute] : Sample CuFFT
>Message-ID:
>       <[email protected]>
>Content-Type: text/plain; charset=ISO-8859-1
>
>Hi all,
>
>did some one still implemented a filter for osgCompute taking an rgba
>image (ex. osgTexDemo texture -> fft -> do some work in frequency
>space -> inverse fft -> render target image on the textured quad)
>
>regards
>adrian
>
>-- 
>********************************************
>Adrian Egli
>
>
>------------------------------
>
>Message: 4
>Date: Mon, 23 Aug 2010 19:14:58 +0200
>From: "David Glenn" <[email protected]>
>To: [email protected]
>Subject: Re: [osg-users] Lines and only the lines are getting cliped
>       some    how!
>Message-ID: <[email protected]>
>Content-Type: text/plain; charset=UTF-8
>
>O.K. Paul!
>
>Just for clarification: 
>
>When you ask "setting the depth test to GL_ALWAYS on the lines"
>I assume that you want me to go line stateset and do
>
>Code:
>
>stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
>
>
>
>
>to all the lines in my grid?
>
>... 
>
>D Glenn
>
>------------------------
>D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your 
>Desk!
>
>------------------
>Read this topic online here:
>http://forum.openscenegraph.org/viewtopic.php?p=30992#30992
>
>
>
>
>
>
>
>------------------------------
>
>Message: 5
>Date: Mon, 23 Aug 2010 18:51:03 +0100
>From: Thomas Hogarth <[email protected]>
>To: [email protected]
>Subject: Re: [osg-users] Texture2D subload callback gone
>Message-ID:
>       <[email protected]>
>Content-Type: text/plain; charset="iso-8859-1"
>
>Hi Robert
>
>"With the latest OSG in svn/trunk and the 2.9.x series there is support
>for texture object pool that is able to reuse texture objects which
>shouldn't effect things, other than enable better reuse and hence more
>subloads instead of loads."
>
>Had a bit of a dig into this and have not found a solution yet. I first put
>everything back into a single thread to eliminate any threading issues, but
>no help.
>
>Also worth noting is that I'm using osg 2.9.8 and do have an old version of
>my project using 2.9.8 that works with Texture2D (I'll double check that as
>it may have just run the texrect mode)
>
>I've attached an osg notify output log (using my html log system which
>colour codes output, anyone interested?). It clearly shows that every time I
>call osg::Image::setImage a new Texture object is allocated (the
>message 'setImage
>from VideoSystem' indicates me calling setImage).
>
>This only happens when using the texture2d mode with the subload callback,
>textureRectangles behave as expected. I'm gonna dig into the TextureObject
>code and also see if I can whip up a simple example (perhaps with procedural
>image gen to eliminate capture lib dependencies). Other then that I'm a
>little stuck and was wondering is anybody could see anything in the log that
>I've missed.
>
>Thanks for any help
>Tom
>
>PS
>More IPhone developments. I now have my own project working with CMake so
>understand what needs to be done and the right questions to ask. I've found
>a good example of creating IPhone projects with CMake so will try having a
>stab at it this week sometime.
>
>>
>>
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>End of osg-users Digest, Vol 38, Issue 33
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