Hello,
Just below your message there was this:
To subscribe or unsubscribe via the World Wide Web, visit
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Just do as it says, go to that web address and unsubscribe.
Hope this helps,
J-S
On 8/28/2010 6:55 PM, qinglun1983 wrote:
Thank you for this.I dont need this message anymore.But i dont know how to
stop this .please help me .
At 2010-08-24 01:52:59,[email protected] wrote:
Send osg-users mailing list submissions to
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To subscribe or unsubscribe via the World Wide Web, visit
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When replying, please edit your Subject line so it is more specific
than "Re: Contents of osg-users digest..."
Today's Topics:
1. Re: cross axes (Jonathan Richard)
2. Object transparency (Aitor Ardanza)
3. [osgCompute] : Sample CuFFT (Adrian Egli OpenSceneGraph (3D))
4. Re: Lines and only the lines are getting cliped some how!
(David Glenn)
5. Re: Texture2D subload callback gone (Thomas Hogarth)
----------------------------------------------------------------------
Message: 1
Date: Sun, 22 Aug 2010 23:32:02 -0400
From: Jonathan Richard<[email protected]>
To: [email protected]
Subject: Re: [osg-users] cross axes
Message-ID:
<[email protected]>
Content-Type: text/plain; charset=ISO-8859-1
Hi Gianni
Thank you for your reply. It's ok I finally got it working.
Jonathan
On Wed, Aug 11, 2010 at 9:34 AM, Gianni Ambrosio<[email protected]> wrote:
Sorry Jonathan for the delay. Unfortunately I don't remember exactly which
modifications I did but if you need I can give you my actual piece of code.
Gianni
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30691#30691
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------------------------------
Message: 2
Date: Mon, 23 Aug 2010 12:14:17 +0200
From: "Aitor Ardanza"<[email protected]>
To: [email protected]
Subject: [osg-users] Object transparency
Message-ID:<[email protected]>
Content-Type: text/plain; charset=UTF-8
Hi,
When you set the transparency on the body, the result is this ...
Any solution to the following problems?
[Image: http://img828.imageshack.us/img828/8516/trans0.jpg ][Image:
http://img412.imageshack.us/img412/2969/trans1w.jpg ]
Thank you!
Cheers,
Aitor
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30989#30989
------------------------------
Message: 3
Date: Mon, 23 Aug 2010 14:05:16 +0200
From: "Adrian Egli OpenSceneGraph (3D)"<[email protected]>
To: [email protected]
Subject: [osg-users] [osgCompute] : Sample CuFFT
Message-ID:
<[email protected]>
Content-Type: text/plain; charset=ISO-8859-1
Hi all,
did some one still implemented a filter for osgCompute taking an rgba
image (ex. osgTexDemo texture -> fft -> do some work in frequency
space -> inverse fft -> render target image on the textured quad)
regards
adrian
--
********************************************
Adrian Egli
------------------------------
Message: 4
Date: Mon, 23 Aug 2010 19:14:58 +0200
From: "David Glenn"<[email protected]>
To: [email protected]
Subject: Re: [osg-users] Lines and only the lines are getting cliped
some how!
Message-ID:<[email protected]>
Content-Type: text/plain; charset=UTF-8
O.K. Paul!
Just for clarification:
When you ask "setting the depth test to GL_ALWAYS on the lines"
I assume that you want me to go line stateset and do
Code:
stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
to all the lines in my grid?
...
D Glenn
------------------------
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your
Desk!
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30992#30992
------------------------------
Message: 5
Date: Mon, 23 Aug 2010 18:51:03 +0100
From: Thomas Hogarth<[email protected]>
To: [email protected]
Subject: Re: [osg-users] Texture2D subload callback gone
Message-ID:
<[email protected]>
Content-Type: text/plain; charset="iso-8859-1"
Hi Robert
"With the latest OSG in svn/trunk and the 2.9.x series there is support
for texture object pool that is able to reuse texture objects which
shouldn't effect things, other than enable better reuse and hence more
subloads instead of loads."
Had a bit of a dig into this and have not found a solution yet. I first put
everything back into a single thread to eliminate any threading issues, but
no help.
Also worth noting is that I'm using osg 2.9.8 and do have an old version of
my project using 2.9.8 that works with Texture2D (I'll double check that as
it may have just run the texrect mode)
I've attached an osg notify output log (using my html log system which
colour codes output, anyone interested?). It clearly shows that every time I
call osg::Image::setImage a new Texture object is allocated (the
message 'setImage
from VideoSystem' indicates me calling setImage).
This only happens when using the texture2d mode with the subload callback,
textureRectangles behave as expected. I'm gonna dig into the TextureObject
code and also see if I can whip up a simple example (perhaps with procedural
image gen to eliminate capture lib dependencies). Other then that I'm a
little stuck and was wondering is anybody could see anything in the log that
I've missed.
Thanks for any help
Tom
PS
More IPhone developments. I now have my own project working with CMake so
understand what needs to be done and the right questions to ask. I've found
a good example of creating IPhone projects with CMake so will try having a
stab at it this week sometime.
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